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Operating Models: How Live Games Stay Healthy Without Burning Out the Team
Written by Josh Howard This is article four of four in a series meant for managers, producers, and leads on the differences and similarities between

The Agile vs Waterfall Myth
The Agile vs. Waterfall Myth: Why the Real Answer Is a Bit of Both By Benjamin Hoyt Originally presented at GDC 2022 If you’ve been

Where PC/Console & Mobile Live Services Differ: Constraints That Quietly Run the Company
Written by Josh Howard This is article three of four in a series meant for managers, producers, and leads on the differences and similarities between

The Universal Work of Live Games – Diagnosing GaaS Issues Common to PC, Console, and Mobile Games
Written by Josh Howard This is the second of four articles in a series meant for managers, producers, and leads on the differences and similarities

Same Job, Different Terrain
Written by Joshua Howard At an industry event recently, I met a newly minted head of publishing who was determined to build a credible PC

Meet Us At Pocket Gamer Connects London
Meet With Game Doctor at PGC London on Meet To Match: https://app.meettomatch.com/pgclondon2026/company/details/MjE1OTEzNDg/ If you’re attending PGC London, we’d love to connect. Game Doctor is a

2025 End of Year Retrospectives
As part of our yearly tradition in the new year, here are some of Game Doctors’ consultants’ quick takes on what happened in 2025

A Relational Approach To Transactions
By Dave Rohrl When I lived in San Francisco in the 1980s – long before the dawn of the internet – there was a local

Data Analysis for Product Managers: Avoiding the Most Common Pitfalls
The best product managers rely on data to inform decisions, learn from the past and plan ahead. Many opt to use some sort of dashboard

The Fine Art of Roadmapping
We were recently approached by one of our existing clients about writing some design documents and doing some game balance for upcoming high-priority features in